Blender 4+ Years Modeling, PBR Shading, Texture Painting, Animation + Rigging, Geometry Nodes
Unreal Engine 2+ Years Environmental Design, Animation, Blueprints
Houdini 1+ Year Procedural Motion Design, Simulations
fusion360 1+ Year Parametric Modeling, CAD Editing
Spline 2+ Years 3D Elements for Websites, Interaction Logic
DavinciResolve 8+ Years Video Editing, Sound Design, Post Production
Adobe CC 1+ Year Photoshop, Illustrator, InDesign, After Effects
I fell in love with music at an early age - it was my initial spark. I started playing instruments, which eventually led to a desire to create music videos for my own projects. Quite naturally, photography, drawing, and writing followed, and I’ve been driven to express myself through various disciplines ever since.
I remember my father bringing home a Commodore 64 when I was only four or five. Looking back, I never really saw myself as a gamer, yet I have to admit I’ve played an incredible amount of video games and have followed the industry’s evolution ever since. Today, these lifelong interests merge seamlessly into my 3D visualization workflow.
I spent nearly a decade working professionally in the advertising and marketing industry, gaining a deep understanding of the field while pursuing an academic background in Media and Political Science. Having experienced the full spectrum of these worlds - the best and the worst - Let’s focus on the good bits.
I believe virtual and augmented reality are the next major milestones in how we learn, play, and even work. I’m constantly expanding my knowledge in this field - aiming to fully embrace our new A.I. overlords once they finally figure out how to draw hands.
Back in 2022, I completed the classic 'Blender Donut' tutorial. What began as a curious first step has grown into a relentless drive to build, evolve, and master the digital realm.