For top tier pleasure make sure to turn the quality up to 1080p and the sound on!
The Model was actually quite straight forward. I used a lot of mirror modifier. Like a lot.
Some fancy shading for the cushions which were created with a cloth simulation using the pressure feature for a more realistic feel.
One of my magic tricks. I rotated the headphones and camera and used the particle system as a brush on a transluscent plane (canvas) with dynamic paint in wave mode. From the camera perspective it now looks like the particles flying sideways and hitting something in the background creating tiny waves.
This is what I love about working in Blender. In this render I animated the location, the focal length and the distance (depth of field) of the the camera all at once, creating a rather experimental shot. I think it works quite well in the final video.
Finally I stitched it all together in Davinci Resolve. I even watched some Apple commercials to get a good pace and some funky camera angles.
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